This is a fansite for the roleplaying games Dark Heresy and Rogue Trader by Fantasy Flight Games and for 40k roleplaying in general. This website is completely unofficial and in no way endorsed by Games Workshop or Fantasy Flight Games.
Siracxis is a death planet and a penal colony. The only citizens that call this wasteland home are criminals of the worst sort. Only murderers are admitted to Siracxis Penal Colony, so their Death Legion is one of the most dangerous in the Imperial Guard. They are often confused with the 1st Generation Adeptus Astartes, as they wear power armor that closely resembles the smaller stealth armor of that generation.
“’Course I know about plasma generators,
an’ warp-core as well. You think my family’ve always bin grox-herders?
My father’s father’s father’s father’s father, he was a rating on the Belasarro: decided to join the colonists when they dropped ‘em off here. Now pass’em gloves: gotta fence needs mendin’.”
The
spread of ‘civilisation’ has taken an uneven course in the Calixis
sector, gaining only tentative footholds on some worlds and withering
on others. Simultaneously, the tech-level of many of the sector’s most
prodigious planets is by no means uniform: the great hive cities of
Scintilla, Malfi, Solomon and elsewhere give way to stretches of
wilderness containing many tentative settlements whose inhabitants hold
substantially different mentalities to those of most hivers. These
partially-colonised areas represent the outer edge of Imperial rule:
the periphery, where the reach of Imperial justice’s mailed fist does
not always extend, and where survival often depends upon one’s ability
to compromise, both with one’s environment and one’s neighbours.
For quite some time there is an awesome tools available to support
rpg over the internet: RPtools. The flagship of RPTools is Maptools
which primary function is to create a virtual platform whereupon
rpg-ers can play. This can either be accross the world or at the same
table with a screen.
In our modern society, technology, innovation, and progress are
intrinsically linked in our minds. This has not always been the case in
our own history, and certainly is not the case in the 41st Millenium.
The
Imperium of Man’s attitude toward technology is one of the hardest
things for new players in this setting to fully grasp. We live with the
confidence of knowing that our current level of technology is the
highest it has ever been in the history of the human race. Further
advancement lies ahead of us through innovation and new discoveries.
Humanity in the 41st millenium, however, lives in the shadow of the
Dark Age of Technology, a time in their distant past where mankind’s
technological prowess was far superior to the technology of their time.
All the energy we put into innovation they put into reclamation. Why
bother inventing a thing if the ancients did it so much better? All
that need to be done is find some long-lost world, some fragment of the
legendary Standard Template Construct, that will bring into the fold of
human knowledge great and long-lost power.
Polymorphine
is the drug used by the assassins of the Callidus to alter their
features. The assassins inject this drug to restructure their facial
look, as well as their body shape.
Rather than use a pre-made background package for their characters, in my gaming group I allowed them to make their own, under my supervision as the GM. Here is the example one I made for my character, a Noble born Arbiter called Eli Morgenstern. I realise that it is quite powerful, but I allowed my group to make theirs so provided they make up some good background which fits it.
"These weapons are from the Dark Age of Technology. All who bear such weapons should beware of their age and power. The weapon recorded below is a weapon for high ranking members of the Inquistion. They are passed down from Inquisitor to Inquistor and are very rare. Only use them when you need to."