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This is a fansite for the development of the Dark Heresy roleplaying system by Games Workshop and Fantasy Flight Games. This web site is completely unofficial and in no way endorsed by Games Workshop Limited or Fantasy Flight Games.

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The Hourmen - Assassin Background Package
New Rules - New Packages
Written by Sebastien Thor   
Tuesday, 26 August 2008

This is a Background Package for a group of Assassins from my game, they worked out pretty well and proved a nice iconic adversary for the group.

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Thrasher /Skunck
New Rules - New Packages
Written by Jeffrey Simpson   
Tuesday, 26 August 2008

No matter where the Emperor’s light falls, groups of juves will join together in their love of going fast and annoying their elders. The most common are ones that ride boards with wheels.  These are found in all hives, most other significantly advanced imperial words and some of the large space craft.  On other world such as the desert planet of Logan there are sand borders who ride down the dunes their boards created from bones of the Snicktar beast.  On ice worlds it is not uncommon to see juves riding down the sides of hills and mountains on boards made from whatever is at hand.

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Building the Conspiracy
Adventures - Plot Seeds
Written by J. Arcane   
Tuesday, 26 August 2008

I bought Dark Heresy, and I think it's awesome. So now I'm trying to stoke my head for all kinds of ideas and things, and figure out what sort of approach I want to take. I've thought about just keeping it relatively episodic, one mission at a time, with maybe some hints and clues dropped in the course of it toward a larger conspiracy. I also thought of going for a kind of sandbox approach, setting up said conspiracy in ludicrous detail, so that the PCs can just sorta be dropped in the right spot, given a gentle nudge, and leaving the rest of the investigation up to them.

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Acolyte Induction Elite Advance
New Rules - Careers
Written by Magi, based on Rosette levels by mfrantz2361   
Monday, 25 August 2008

My characters have been inducted into Inquisition late in the campaign. I have devised this Elite Advance as a means  of filling some holes in their character background and introducing them to a new level of access and responsibility.

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The Ghostclaw Fraternity
Background - Calixis Sector
Written by Lynata   
Monday, 25 August 2008

The Ghostclaw Fraternity is a rather new organization when compared to the other assassin guilds in the Calixis Sector. Nevertheless, it has managed to rise quickly to it's current station as one of the major players in the business of death. For the most part, this is thanks to the Fraternity's unique history of nascency, for it has not risen out of nothingness, but rather formed as an alliance of several smaller guilds which banded together in an effort to fend off their imminent destruction at the hands of a rival they could not defeat alone. This Assassin's War, which lasted several centuries, went by largely unnoticed by the general populace and Imperial authorities. Of course the Inquisition as well as the Lord Sector's office were informed, but as this conflict was limited to just a handful of assassin guilds, it had been decided to ignore the matter rather than to spend resources on a useless suppression of existing rivalries.

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Ghostclaw Monosword
Armoury - Weapons and Armour
Written by Lynata   
Monday, 25 August 2008

The signature weapon of Calixis' secretive Ghostclaw Fraternity, this slightly curved, sleek sword is manufactured using only highest quality adamantite alloys, and unconfirmed though persistant rumors state they are actually forged on the Lathes during one of the rare gravitational overlap periods.

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Dawn of War II Trailer
The News - Latest News
Written by Adeptus Admin   
Friday, 22 August 2008

The excellent trailer "This World Is Not Ours" for the upcoming RTS videogame Dawn of War II.

 
Pest-Controller Background Package
New Rules - New Packages
Written by Zearoth   
Tuesday, 19 August 2008

Wherever humanity congregates in large cities, sewers and drainage systems are likely to be built and, with time, the refuse of mankind is likely to find life-forms that fester within it. More likely than not, these creatures are often carriers of disease and if left unchecked they can lay waste to entire populations. This is a threat found not only found within worlds, but also in star-ships and stations, which can pick up all sort of undesirable pests from travellers.

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Death is not a reward, nor a release. Death is merely a portal to the will of the Emperor.

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