This is a fansite for the development of the Dark Heresy roleplaying system by Games Workshop and Fantasy Flight Games. This web site is completely unofficial and in no way endorsed by Games Workshop Limited or Fantasy Flight Games.
Adraniss was always a problem child. Intelligent, quick witted and
creative, he had the misfortune to be born in the miserable slums of
Hettra, a minor hive on Malfi. He never knew his father, and his mother
died young in making the conventional hurried transition from joygirl
to addict, to corpse.
T.S. Luikart was a major contributor to the development of Dark Heresy. He wrote a fair amount of material in the core
book including the GM’s chapter, a bunch of Talents, and the overall
structure of psyker abilities. He contributed material and a lot of ideas to the Inquisitor’s Handbook and wrote the bulk of Purge the
Unclean.
Ancient devices that only the Tech-Priests of the Machine God
still have the ability to produce, null rods are powerful anti-psyker
weapons, but exceedingly dangerous to wield for extended periods.
Arguably the most infamous tome ever produced within the Calixis
Sector, the Eusi Kitarun is a phenomenally complex but exceedingly
accurate treatise on the warp, how it interacts with realspace, and
hints about the denizens that dwell within it.
To celebrate the relaunch of the Dark Heresy corebook under the flag of Fantasy Flight Games (FFG), Dark Reign is running a Dark Heresy adventure contest. The winning author will receive a copy of FFG's reprint of the Dark Heresy corebook, and runners up will be incorporated into the forthcoming Dark Reign Adventure Anthology.
Just started a new DH
campaign, and it is the most enjoyable we've played yet. The major
difference is that in this campaign, the characters do not work for the
Inquisition, but for one of the Navigator Houses. This offers several
advantages:
Let's talk about psykers and their powers in Dark
Heresy. So first a full confession for those tuning in recently - I
designed the overall structure by which psykers work in 40K (loosely
based on Wizards from WFRP) and wrote a fair number of the powers, but
by no means all. What follows herein are my opinions on a number of
psychic Talents, powers and a variety of optional rules (and rulings).
Servants of the Impe...
Oh but he will be...
TheVK's Expansion - ...
Ah, I appreciate such creativity
Order of the Aquilia...
Yh, I just save it on my desktop and ope...
Order of the Aquilia...
Well, the comics get compressed here on ...
Order of the Aquilia...
Definatly the best comic you've made so ...