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Here is an idea that I added to my campaign when a player requested to
play an Arbite character from a Forge World. That caused a great deal
of thought for me about how civil law enforcement is done amongst the
Adeptus Mechanicus. Below are my thoughts on this
organization...the Arbitus Via.
Fresh From the Landing Fields The battered mirror above the cleanser is laughing at me, the scars
upon its metal face a mocking reflection of the ridges upon my own.
Been a long time since I looked myself in the eyes, a long time away
from mirrors. Not sure I like I what I see now. Can't blame the Man for
that, though Throne knows I want to. Emperor damn him.
So here I am, me and my reflection. Beaten down again by years and what
the Man demanded from me. Still standing. Still got the job done. Still
coming back to the City. I don't punch the mirror like I want to, like
some kid would. Instead I splash the water on my face, turn on the heat
unit. Make an effort. Damned if I know who for.
Reason has started a great new 'hardboiled' thread on rpg.net. Check it out! Reason has also released the first part of the Sibbelus Noir supplement . Download it and be amazed!
In our modern society, technology, innovation, and progress are
intrinsically linked in our minds. This has not always been the case in
our own history, and certainly is not the case in the 41st Millenium.
The
Imperium of Man’s attitude toward technology is one of the hardest
things for new players in this setting to fully grasp. We live with the
confidence of knowing that our current level of technology is the
highest it has ever been in the history of the human race. Further
advancement lies ahead of us through innovation and new discoveries.
Humanity in the 41st millenium, however, lives in the shadow of the
Dark Age of Technology, a time in their distant past where mankind’s
technological prowess was far superior to the technology of their time.
All the energy we put into innovation they put into reclamation. Why
bother inventing a thing if the ancients did it so much better? All
that need to be done is find some long-lost world, some fragment of the
legendary Standard Template Construct, that will bring into the fold of
human knowledge great and long-lost power.
This is an "up and comer" dynasty in my current campaign set in the Ultima Segmentum. They are unconventional and could make good rivals or allies based on that fact.
This is another of the dynasties I have planned for political intrigue in my campaign. The Yandricks are meant to be old fashioned and evoke a medieval feel when they are dealt with.
This is a fairly powerful dynasty which was meant to be a highly prominent dynasty for the traders in my own campaign to have as part time rivals and when they got successful maybe partners on really huge ventures. I went with kind of a "mafia" feel for them as they were meant to be ancient, powerful, and ruthless at times.