It's not 100% finished, but it is playable at this time.
It
has rules changes for the careers, skills, talents and homeworlds for
humans. It has Xenomorph (Aliens) and Yautja (Predators) rules as well.
Feedback is always welcome.
No-1_h3r3 has provided the website Unearthed Apocrypha with a 49 page supplement covering the Tyranid race in all its gory...er..glory.
In the universe of Warhammer 40,000, little is known about the origins of the ancient race known as the Necrontyr. They were one of the earliest sentient races in the galaxy, older than even the ancient Eldar, appearing only a few million years after the birth of the stars.
Little is known of the Hrud. They are an old race whom humanity have encountered ever since they began to explore the galaxy's southern rim. Certain Eldar legends speak of Hrud colonies infesting worlds millennia before humanity began to build it's Empire. The Hrud themselves seem unconcerned with keeping histories and refuse discuss their ways with others.
This supplement contains in its 19 pages everything you need to know to use the dangerous Genestealer Cult in your Dark Heresy games; tactics, new equipment, new traits and talents, and even a sample cult with npc's.
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For the last few days I've been working at converting the massive d1000 'Personal Chaos Attribute' chart from my ancient Realm of Chaos: Slaves to Darkness book to Dark Heresy terms, a 20 year update. I've tried to keep as true to the intentions of the list as I can, only replacing things that didn't exist and were overly complex to fabricate myself.
For years, I didn’t have monsters in my fantasy games. I had Demons, Trolls and Ogres, but no monsters. Bandits, Brigands, evil Mercenaries and awful people of all races and temperaments. No Monsters. They don’t make sense. Maybe it’s that they don’t make sense in Caleon, my home-brewed campaign of 26 years. They make sense in Dark Heresy. This article is for you. Use it in concert with the Xenos Generator in The Dark Heresy Game Master’s Kit.