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Thought for the Day

The Emperor dies for our sins every day. How can we do less?

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General Background
Imperial View of Technology PDF Print E-mail
Written by Skaundrel   

In our modern society, technology, innovation, and progress are intrinsically linked in our minds. This has not always been the case in our own history, and certainly is not the case in the 41st Millenium.

The Imperium of Man’s attitude toward technology is one of the hardest things for new players in this setting to fully grasp. We live with the confidence of knowing that our current level of technology is the highest it has ever been in the history of the human race. Further advancement lies ahead of us through innovation and new discoveries. Humanity in the 41st millenium, however, lives in the shadow of the Dark Age of Technology, a time in their distant past where mankind’s technological prowess was far superior to the technology of their time. All the energy we put into innovation they put into reclamation. Why bother inventing a thing if the ancients did it so much better? All that need to be done is find some long-lost world, some fragment of the legendary Standard Template Construct, that will bring into the fold of human knowledge great and long-lost power.

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A Planet At The Edge Of The Universe: Omega Primaris PDF Print E-mail
Written by Nick Morris   

This is my completed article on the Death World of Omega Primaris. I drew inspiration from a number of new and classic science fiction sources when designing it.

I know there is an emphasis on the Calixis Sector in Dark Heresy and Rogue Trader but I have chosen to place most of my campaigns in the Ultima Segmentum because more of the fluff I'm familiar with is there.

A GM could easily move this to the Calixis Sector if they chose with only slight modifications.

Even if you chose not to use the world I hope the homeworlds, creatures, and other things within are helpful.

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Erros Gyfund on Relativism and Unorthodoxy PDF Print E-mail
Written by Reason   

I think you misunderstand me, so let us try another example. On Vaxanide, tribes of Revertists dwell at the edges of the equatorial wilds - outcasts fled from Arbite justice or who judge the jungle outskirts less harsh than the underhives. They long ago merged with older, pre-hive remnants, or formed their own feral customs. No matter which it was.

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Warrant of Trade Examples PDF Print E-mail
Written by Adeptus Admin   

A Rogue Trader's Warrant of Trade is a a single page, looking like parchment with one or two purity seals, the aquila and a nearly-too-hard-to-read font. It can be difficult to formulate such an official warrant. Here are some ideas/inspirations.

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Rituals of the Inquisition: Rite of the Vassal Revenant PDF Print E-mail
Written by Andrew Finney   

I'd just come up with a ritual to fulfil a specific need in my game, which I thought I'd share. So if anyone else has some, please add them to the thread.

Rite of the Vassal Revenant

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Flatliners - learning the dark secrets of the afterlife PDF Print E-mail
Written by Doug Field   

Flatlining is the temporarily killing of a person and resuscitating them to experience the afterlife.  It is normally done among groups of medicae, killing and reviving each other.  The concept is well known among medicae but thought to be a legend by most.  This is not officially heretical but is illegal and it is generally done in secret by groups of medicae who want to find out the truth behind the legends.  It is not really a cult as each group of Flatliners is separate.

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The Imperium's Covert Empire PDF Print E-mail
Written by Mark Ollard   

The Imperium has a plethora of orgainsations dedicated to maintining security, in civil, military, governmental, and religious shpheres. These are for the most part organisations that employ visible threat against that which threatens the Imperium.

This is a brief discussion of those covert organisations that aren't generally known. The Gamemaster can use this article as a basis for their own expansions if they so wish.

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