Welcome to Dark Reign

This is a fansite for the development of the Dark Heresy roleplaying system by Games Workshop and Fantasy Flight Games. This web site is completely unofficial and in no way endorsed by Games Workshop Limited or Fantasy Flight Games.

Latest Comments

Support Dark Reign

Enter Amount:

Login to Site

Who's Online

We have 14 guests online
Home arrow GM Tips arrow General Tips
General Tips
Funny this game actually has a rulebook! PDF Print E-mail
Written by James covell   
Monday, 18 August 2008

When introducing new players into any RPG the GM must do as much as he can to get the players to understand the world in which they are immersing themslves into. He must discrbe each setting, each npc, every aspect of the world and how it's people/xeno's live and thrive. He must have a complete knowledge of the world in which he is placing his PC's, not to metion the rules.

Read more...
 
The SMART Method PDF Print E-mail
Written by Luddite   
Monday, 09 June 2008

You as GM HAVE to steer the course of the game or it will just drift aimlessly.  It might drift for months and everyone has a great time, but unless you know where the plot starts, where its going and where ultimately it will 'end', the game WILL lose direction and players and GMs will lose interest. I speak here from experience as a player and a GM, and having played with lots of different groups both long and short term, in more rule systems than i care to remember over the last 27 years. 

Read more...
 
Game Aid: 3x3x3 PDF Print E-mail
Written by Ian Straughan   
Sunday, 06 April 2008

I am not the originator of this idea, I got it off of a Serenity Forum a while back and fogot who posted the orginal but I've used it in every game i've run since and figured I'd share it. It's a useful tool for Players to develop their characetrs as well as for GM's to Develop their campaigns and NPC's.  It's called the 3x3x3. It's a shortl list of 3 each of Friends/Allies, Contacts/Asscoiates and Rivals/Enemies.

Read more...
 
15 Tips to Kill the "Whiff" Factor PDF Print E-mail
Written by Levi   
Monday, 31 March 2008

There's a lot of discussion about the level of competency for starting characters in Dark Heresy. Rather that opine any further, what I'm going to do here is try to lay out solutions that don't require major changes to the game rules. In many cases, that means hunting bonuses and looking at how they mean you "should" play. In others, it just means coming at the existing material a touch differently. 

Read more...
 
GM Tips on running a W40KRP demo game PDF Print E-mail
Written by Various   
Tuesday, 19 February 2008

Tips for running demo games of Dark Heresy. 

Read more...
 
The Ethics of the Imperium PDF Print E-mail
Written by DTStrain   
Thursday, 14 February 2008

I've noticed a lot of people seem to have trouble getting into the roleplaying game because the player characters are working for a cross between the oppressive theocracies of the dark ages and the Nazis - not exactly Camelot for those seeking a medieval fantasy feeling sci fi setting. 

Read more...
 
<< Start < Prev 1 2 Next > End >>

Results 1 - 6 of 12
Free Joomla Templates