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Life is not measured in years, but by the deeds of men.


A Matter of Time and Space
Written by Mark Ollard   
Wednesday, 01 October 2008

A short article discussing some of the effects of relative time and space in the universe of the 41st Millenium, and how this relates to gamemasters and players.

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Funny this game actually has a rulebook!
Written by James covell   
Monday, 18 August 2008

When introducing new players into any RPG the GM must do as much as he can to get the players to understand the world in which they are immersing themslves into. He must discrbe each setting, each npc, every aspect of the world and how it's people/xeno's live and thrive. He must have a complete knowledge of the world in which he is placing his PC's, not to metion the rules.

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Getting SMART when planning your scenarios
Written by Luddite   
Monday, 09 June 2008

OK, here's a simple methodology for structured planning and development of scenarios and indeed whole campaigns. These are based on simple project management principles and you may find this structured approach useful.

It's called  planing S  M  A  R  T

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The SMART Method
Written by Luddite   
Monday, 09 June 2008

You as GM HAVE to steer the course of the game or it will just drift aimlessly.  It might drift for months and everyone has a great time, but unless you know where the plot starts, where its going and where ultimately it will 'end', the game WILL lose direction and players and GMs will lose interest. I speak here from experience as a player and a GM, and having played with lots of different groups both long and short term, in more rule systems than i care to remember over the last 27 years. 

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Game Aid: 3x3x3
Written by Ian Straughan   
Sunday, 06 April 2008

I am not the originator of this idea, I got it off of a Serenity Forum a while back and fogot who posted the orginal but I've used it in every game i've run since and figured I'd share it. It's a useful tool for Players to develop their characetrs as well as for GM's to Develop their campaigns and NPC's.  It's called the 3x3x3. It's a shortl list of 3 each of Friends/Allies, Contacts/Asscoiates and Rivals/Enemies.

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15 Tips to Kill the "Whiff" Factor
Written by Levi   
Monday, 31 March 2008

There's a lot of discussion about the level of competency for starting characters in Dark Heresy. Rather that opine any further, what I'm going to do here is try to lay out solutions that don't require major changes to the game rules. In many cases, that means hunting bonuses and looking at how they mean you "should" play. In others, it just means coming at the existing material a touch differently. 

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Plot Notes for Shattered Hope
Written by ToastedHeretic   
Sunday, 24 February 2008

I'm running my first very first DH adventure tonight and I'll be using Shattered Hope as the basis. I thought I'd post my own plot notes for people to read and hopefully give me feed back. NOTE: I'm still using the Shattered Hope maps and basic game design. Enjoy! 

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GM Tips on running a W40KRP demo game
Written by Various   
Tuesday, 19 February 2008

Tips for running demo games of Dark Heresy. 

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