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The Department Munitorium has a duty to arm the vast forces of the Imperium for an near infinite number of situations. To such ends they have a great number of specialist grenade types. Some are created on specialist forge worlds over periods of months while others are produced in batches of thousands on hive worlds.
The attached rules includes a list of grenades not found in the Dark Heresy Main rule book or the Inquisitors Handbook including a few optional rules regarding weapon quality upgrades. Some of the grenades listed are ridiculously OP for normal games but might be included as a GM as plot devices or in higher powered games.
Thanks to Gregorius21778 on the FFG forums for assistance with many of the rules.
From a gamemasters
standpoint, originally this was created to serve as a drug to tailor to
the needs of one of my players who is interested in combat drugs for
his character, but didnt see many he wanted, so when he asked for me to
design something that helped him fight more 'agile in combat' this is
what i came up with, just the other day infact.
Hey. I've been wanting to do this for a while now, and I finally got
around to it. Tell me what you think and give me some constructive
criticism about it. If this has already been done, fair enough. I
thought that the Ravenor series was great, and found 'flects to be a
fantastic addition to the story.