
New Rules
House Rules
A (More) Realistic Damage/Wounding System | A (More) Realistic Damage/Wounding System |
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| Written by Surrealistik | ||||||||||||||||||||||||||||||||
| Friday, 25 July 2008 | ||||||||||||||||||||||||||||||||
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A more realistic injury/wound ruleset.
Starting Wounds: Characters have 1d5 + X + Y base wounds. X is equal to that character's Toughness Bonus, while Y is 6 if the character is from a Feral World, 5 if from a Hive or Imperial World, and 3 if Void Born. If a character's Toughness bonus increases, so does his base wound capacity (the opposite is true for decreases). Characters and creatures with strong regenerative properties are typically immune to Blood Loss, but may be susceptible to this condition when the GM deems it appropriate.
Body Part Damage Effects and Modifiers: Head: Any wounds suffered by shots made against the head are doubled. Use this modified amount to determine secondary effects and test penalties. Secondary Effects:
Failure: The victim is stunned for a number of rounds equal to the number of wounds inflicted on the head in excess of his Toughness bonus.
Secondary Effects:
Failure: If an arm was targeted, whatever was carried with that arm by the victim is dropped. If a leg was targeted, the victim falls prone instead, and his movement rate is halved. In either case, he suffers a -20 penalty to all tests made using the damaged appendage. These penalties last a number of rounds equal to the wounds inflicted on the damaged appendage in excess of the victim's Toughness bonus. Torso: Wounds dealt to the torso are unmodified. Secondary Effects: Failure: The victim gains a point of Fatigue for each degree of failure. Critical Failure: The victim suffers 5 damage to Strength and Toughness for each degree of failure.
Exceptional Failures: In addition, if any secondary effect Toughness tests are failed by 3 or more degrees, the victim suffers Blood Loss as well (if applicable). If any of the above Toughness tests are failed by 4 or more degrees, the damaged body part is destroyed. If the head, body, or any other critical body part is destroyed in this way, the victim suffers instant death. Shameless Plug: If you liked this ruleset, you may well like another I've authored that deals with armour and cover degradation, or my collection of weapon upgrades and attachments.
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