This is a fansite for the roleplaying games Dark Heresy and Rogue Trader by Fantasy Flight Games and for 40k roleplaying in general. This website is completely unofficial and in no way endorsed by Games Workshop or Fantasy Flight Games.
Polymorphine
is the drug used by the assassins of the Callidus to alter their
features. The assassins inject this drug to restructure their facial
look, as well as their body shape.
So, Acquisition rolls include your influence and pull in Imperial
society. Including asking the local Warmaster if you can borrow one of
his Guard regiments to go kill some natives. So, I wondered, what would
be the appropriate modifier to the Acquistion roll for a Regiment of
Imperial Guard?
A pair of vehicles I have created for Dark Heresy games. The Siegfried is taken from the Swordwind expansion for the Epic Armageddon game, while the Pachyderm is of my own invention. my thanks to FFG for creasting an excellent game, to Dark Reign for an equally good fansite and especially to all those involved in the Apocryphy:Vehicles expansion posted on this site for inspiration. Standard Disclamer applies.
Given that my players are all emperor fearing good citizens of the
imperium, they feel that it is their religious duty to carry charms.
Actually, their morals range from "big guns good" to "kill kill kill
the heretics" to "xenotech? gimme gimme gimme!" and they carry charms
because they want some kind of protection from the gm.
I've been running 'Purge the Unclean', which I
really really like, but i'm intrigued with the Adranti. They're
mentioned in the beginning of the series arc, but aside from their
secrets being mentioned (almost in passing) by the Oracle at the end of
the first story in 'purge', the series doesn't seem to pick up with
them any more and focuses on the Serrated Query. I know there's mention
of them in the 'back story' timeline but even there, details are
sketchy.