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Pest-Controller Background Package PDF Print E-mail
Written by Zearoth   
Tuesday, 19 August 2008

Wherever humanity congregates in large cities, sewers and drainage systems are likely to be built and, with time, the refuse of mankind is likely to find life-forms that fester within it. More likely than not, these creatures are often carriers of disease and if left unchecked they can lay waste to entire populations. This is a threat found not only found within worlds, but also in star-ships and stations, which can pick up all sort of undesirable pests from travellers.

pestcontrollerWhen the Administratum recognizes this threat, it usually procures agents from the underclasses to undergo the dangerous task of controlling the vermin population. These desperate men and women are officially called Pest-Controllers, though there are other denominations depending on local culture. While there are a lucky few who don't have to deal with much more than violent rat-analogues, the unfortunate Pest-Controllers operating in advanced or remote areas are likely to meet anything from ferocious flesh-eating bugs to mind-controlling parasites.

At times the Inquisition might find use for one trained as a Pest-Controller. Those who survive their first months of activity are well aware of the dangers lurking in the dark areas of their operations and can be valuable guides for Acolytes trying to find their way through unsavory corridors. The Ordo Xenos in particular has ample use for those used to confronting bizarre creatures, so successful Pest-Controllers might find themselves drafted into the Inquisition's service to "control" even more dangerous targets.

Career: Scum
Home World: Imperial World, Forge World, Hive World or Void Born;

Cost: 200 XP

EFFECTS:
Apply all of the following changes to your character:
Characteristics: Reduce Fellowship by -3 as the things you encountered down there have left their marks upon your body and disposition.
Skills: You begin the game with Scholastic Lore (Beasts) and Search.
Talents: Add Basic Weapon Training (Flame) to your starting talents.
Insanity Points: You start the game with 1d5 Insanity Points.
Equipment: Add a pair of Mirker's Greaves, a Respirator and replace your Autogun/Shotgun and its ammo for a Flamethrower and canister.

Comments
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Walker00001   | Registered | 2008-08-20 00:29:58
avatar Can't you give them a small but vicious robot dog as well :D
Trell4th   | Author | 2008-08-20 08:21:23
:X O.K. Yep I don't want that job.

I agree walker00001 he should a small cybernatic dog like a chew for ferreting out those pipes of unwanted nasties. B)

One change I would suggest is his title "Pest controller" hmmmm not very exciting how about something along the lines of "Festation Eliminator" or "Elimanator" :woohoo: O.K. wait I got it "Reclaiminator"

No pun intended
Trell4th
SeDevri   | Registered | 2008-08-20 22:33:41
avatar i wouls suggest upping the cost to 300xp but other than that i LIKE the idea.

As for other names....Verminus Exterminatus :evil:
Darkjoy   | Author | 2008-08-21 13:16:37
avatar I'd change this: Skills: You begin the game with Scholastic Lore (Beasts) and Search.

Scholastic Lore is 'book' knowledge. I would change it to common lore and keep the xp to 200.
gerasimos   | Registered | 2008-08-22 06:37:29
i really like this good job.
I may actually use it soon :cheer:

Verminus Exterminatus also brilliant B)
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Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
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