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The Fall of House Morgenstern The right thinking man dies once, for the Emperor. The heretic dies every day, and does so only for himself
| The Fall of House Morgenstern |
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| Written by Joe Hill | ||||||||||||||||||||||||
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Rather than use a pre-made background package for their characters, in my gaming group I allowed them to make their own, under my supervision as the GM. Here is the example one I made for my character, a Noble born Arbiter called Eli Morgenstern. I realise that it is quite powerful, but I allowed my group to make theirs so provided they make up some good background which fits it.
The Fall of House Morgenstern But what made them unique amongst the hundreds of Noble families, was their teachings. From a young age all male children of the house would be instructed in the art of weapons, specifically firearms (though also in swordsmanship), and the use of two handguns, like gunslingers of old, to great and deadly effect. Upon their 16th birthday, the character would be presented their “Widowmakers”, a pair of antique guns from the armoury, which had rested there for generations. Upon the death of a gunslinger of House Morgenstern, his weapons would be retrieved, his name and legacy engraved upon them, and they would be laid to rest in those halls. The process of “choosing the path”, or choosing your guns, would be taken alone, the gunslinger would step alone into the halls of the armoury, located in the bowels of the fortress, entirely alone, and would choose his weapon from the myriad of different designs available, all one of a kind, be they fast firing auto pistols with a massive clip, or highly accurate duelling pistols. Then, after their training and coming of age, all gunslingers would join the Arbiters, starting out as troopers and working their way up the ranks unaided by the political clout of House Morgenstern. They would be posted to some far flung world, and expected to prosper. And they always did, all rising to prestigious ranks within the Arbiters, and serving the Emperor well. However, shortly after Eli Morgenstern, eldest son of Jacob Morgenstern, head of the Noble House, had entered into the Arbiters, and was posted to Port Suffering on Iocanthos, there was a disaster. In a bid to gain power, Remus Flagg, a high ranking advisor to Jacob betrayed him, and unleashed a daemon within the house. The gunslingers stood firm, but the Daemon destroyed them all. Inquisitorial forces moved in, and managed to destroy the Daemon and secured the house. Regulator Eli Morgenstern was pulled from his post by Inquisitorial agents, meticulously psy-scanned by the most powerful of telepaths, and was deemed pure and free from any taint. Along with the meagre funds (Though still a lot compared to most average citizens), Eli was left. He could not go back to his job due to the shame, and did not feel that it was his place to re-build the House and meet with the other gunslingers posted all around the sector, so Eli began to wander the stars, putting his skills as an investigator and a gunslinger up for hire. However, 5 years later (age of 23) Eli was contacted by the Inquisition. He undertook the trials, and proved worthy of becoming a Throne Agent, under the auspices of Inquisitor Tallow of the Ordo Hereticus, a moderate Puritan and an Amalathian. His skills will undoubtedly prove useful, and Eli relishes the chance to serve the Emperor, as well as being re-instated at his old rank of Regulator.
No longer takes income as Noble, instead his income is as a normal Arbiter, starts with 3,000 thrones (representing funds salvaged from House Morgenstern, diminished over time) I used the Age and Experience download, available from this site, to represent the characters time as a Arbiter and as a mercenary/bounty hunter. I gave him 2 terms of service to get him to Regulator rank. Thats pretty much it, I could do with some feedback. So far I am working through the starting campaign with my group, and he has proved successful with his shooting and investigating, just as I wanted him too be, but he has extremely strained relations with the TWO psykers in the group. NB: Just in case you where wondering, the Widowmakers my character carries are a pair of hand cannons with Red dots and Manstopper rounds, representing a large pair of 5-shot revolvers, which he carries slung at his hips cowboy-style.
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