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The planet of Valhalla lies in the dense layer of stars in the heart of
the the Ultima Segmentum. Millennia ago the planet was a thriving and
lush world, with broad wide oceans separating the vast polar continents
a world known as a paradise planet, far from the dangers of the rest of
the galaxy. All of this was destroyed in an instant.
One night the
people of Valhalla saw an ominus new star in the sky, it was a comet
made of almost pure Iron, blast after blast of laser energy was fired
into the thing but nothing made a dent in the vast mound of rock. The
planet gave into to despair until the comet hit, a chunk a mile wide
splitting from the main meteor and devastating the northern continent
and spraying dust far into the atmosphere. The main body of the comet
struck deep into the middle of the seas striking with enough force to
knock the planet a further 6 million miles from its sun.
When
Valhalla came to a rest it was a very different planet, the ice spread
from the seas and the water and dust in the atmosphere blocked all
light from the planet, almost every native life form died out and the
people clung desperately to the last shreds of land until at last these
disappeared under the ice. Valhalla had become an Ice World, its people
living in tunnels in the kilometre thick ice. After months of
cannibalism and starvation, hope was restored when a nutrious algae
broth was created, enough to feed the cold bodies now hunkered in the
cold tunnels.
The Valhallans thought that fate had finished with
them, it had not. In a final cruel twist a damaged fleet of Ork ships
crashed on the planet. Virtually immune to the cold the Orks launched a
devastating attack on the Ice holes and shelters of the Valhallans, who
fell back under the fury of the greenskin assault again and again until
finally there spirits snapped. The Valhallans fought with a passion and
the war grew ever more vicious, tunnels collapsed and every inch of
ground paid for in the blood of both sides. The tales of courage in
this struggle would and have filled volumes, needless to say the
Valhallans eventually won, a last desperate struggle in the food
processing plant spelling beginning of the end of the Ork threat. The
struggle left an indelible mark on the Valhallans soul, a sense of
bitter irony resolute defiance has been etched on every inhabitant
since.
Valhalla is now a world of eternal winter, kilometre
thick ice covers the surface while bitter storms whirl across the
planet and scour the snows clean. Its people live under the skin of the
world in vast frozen caverns. Huddled together for warmth from the ever
present cold. Venturing up to hunt the few creatures that have adapted
to the cold and harvest the bitter Tanna leaves that thrive on the ice.
Despite this Valhallans are still fiercely proud of both themselves and
their homeworld and are utterly at home amidst the ice and snow.
Use
the Imperial World as a starting template, replacing the Blessed
Ignorance and Liturgical Familairty traits with the following
Kings of Ice
The
children of Valhalla are taken to its icy surface and taught the
mystery of survival on the Ice almost from the time they can walk.
Parents and Grandparents consider it a duty to inure their offspring
against the harsh climate of the world. Benefit - Valhallans treat
Navigation and Survival as basic skills, gaining a +10 bonus in icy
conditions. However Valhallans are not at all used to the warmth of
even a temperate world and all tests will be at –5 in tropical or
desert enviroments. With fellowship suffering a –10 modifier as the
Valhallans sweats and curses in the infernal heat
Ancient Grudge
Growing
up on Valhalla the children are told stories through the long nights of
the evil of the Orks, of how they came and struck the Valhallans in
their most desperate hour. Every child of the snows fosters a deep
grudge against the greenskin menace and they make some of the best Ork
hunters in the Imperium Benefit – Valhallan characters gain the Hatred (Orks) talent