This is a fansite for the development of the Dark Heresy roleplaying system by Games Workshop and Fantasy Flight Games. This web site is completely unofficial and in no way endorsed by Games Workshop Limited or Fantasy Flight Games.
The planet of Valhalla lies in the dense layer of stars in the heart of
the the Ultima Segmentum. Millennia ago the planet was a thriving and
lush world, with broad wide oceans separating the vast polar continents
a world known as a paradise planet, far from the dangers of the rest of
the galaxy. All of this was destroyed in an instant.
I decided that there were way too few talents, and thus too much overlap, in the class trees, and wrote a bunch more to either let characters bend rules in feasible and empowering ways or to help certain roles in the party that I believed were underpowered, for instance sniping.
Keep in mind that these talents are NOT equal to one another in power, and should each be treated as elite advances (the DM sets the cost, and determines whether or not a given PC has access). Depending on the campaign world, some such as targeteer might be even cheaper than 100 XP and available early, while others such as Sniper-Surgeon should generally cost over 300 XP and be available only to high tier characters.
Sean, whilst talking about play-testing,
teased us about a few elements of products being currently play-tested.
Thus me and fellow forumite PM102 decided to ninja our way into their
offices (and minds) and steal a copy of so famed options, our loot is
presented below for your perusal.
'Fanning' is the name sometimes given to a method of rapidly firing a
single (or double) action revolver by using one's free hand to sweep
back the hammer between shots. While not the most accurate combat
manoeuvre, firing allows the firer to maintain a rate of fire easily
comparable to that of a semi-automatic weapon, and allows them to fill
a target area with significant amounts of lead.
Everyone loves a good story, especially their own. I
developed these two starter skills to encourage players to develop a character
concept and background history that defines how their character has turned out
the way they have before game start. This can be based on their experiences in
such areas as the family business, life on the street, servitude or even
hobbies or interests outside the standard experiences, but should be well
defined. You can use the Home Worlds in the Dark Heresy book as inspiration.
Once they have done this, it could make it easier to plug in all the required
information, such as characteristics, skills, traits and talents on their
character sheet.
The combat system in DH seem somewhat 'bulky' for running fast paced combat, here is a simple system to use, for running combats a lot faster, while not making changes to the basic system. The core mechanic is an expansion on the initiative system with WS & BS attribute bonus that is used for combat resolution. And includes a single target number of 10 for all combat rolls.
These rules have not been tested in DH, but have been tested & edited in another House system my group uses for single / Con-scenarios, with emphasis on action and simplicity over details & numbers crunching.
So I was there the other day creating
a character for an upcoming game. I decided I wanted a seen-it-all mercenary
veteran who sells his customized guns to the highest bidder (actually, I just
wanted a chance to use the Spectre). And what I realized was this: What world
does a veteran come from?
Servants of the Impe...
Oh but he will be...
TheVK's Expansion - ...
Ah, I appreciate such creativity
Order of the Aquilia...
Yh, I just save it on my desktop and ope...
Order of the Aquilia...
Well, the comics get compressed here on ...
Order of the Aquilia...
Definatly the best comic you've made so ...