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The right thinking man dies once, for the Emperor. The heretic dies every day, and does so only for himself

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Pain is an illusion of the senses, despair an illusion of the mind.


[Rogue trader] using WFRP3 dice
House Rules
Written by Greg   

So I’m thinking of using the WFRP3 dice in my game of Rogue Trader. I can assign suitable narrative elements for the non-combat skill tests etc, but I need something with a bit more detail for combat. I’ve come up with the following – do people think this makes sense?

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Tech Guard Background option for Guardsman
New Packages
Written by Tom Haswell   

So at the request of one of my players, I built this background option to expand upon Guardsmen from Forge Worlds a bit.  Feedback is most definitely appreciated.

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New Homeworld: Frontier World PCs (RT)
New Homeworlds
Written by Alex   

“’Course I know about plasma generators, an’ warp-core as well. You think my family’ve always bin grox-herders? My father’s father’s father’s father’s father, he was a rating on the Belasarro: decided to join the colonists when they dropped ‘em off here. Now pass’em gloves: gotta fence needs mendin’.”

The spread of ‘civilisation’ has taken an uneven course in the Calixis sector, gaining only tentative footholds on some worlds and withering on others. Simultaneously, the tech-level of many of the sector’s most prodigious planets is by no means uniform: the great hive cities of Scintilla, Malfi, Solomon and elsewhere give way to stretches of wilderness containing many tentative settlements whose inhabitants hold substantially different mentalities to those of most hivers. These partially-colonised areas represent the outer edge of Imperial rule: the periphery, where the reach of Imperial justice’s mailed fist does not always extend, and where survival often depends upon one’s ability to compromise, both with one’s environment and one’s neighbours. 

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The Fall of House Morgenstern
New Packages
Written by Joe Hill   

Rather than use a pre-made background package for their characters, in my gaming group I allowed them to make their own, under my supervision as the GM. Here is the example one I made for my character, a Noble born Arbiter called Eli Morgenstern. I realise that it is quite powerful, but I allowed my group to make theirs so provided they make up some good background which fits it.

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Physical Characteristics as Game Mechanics
House Rules
Written by Chapow!   

This set of home rules includes:
-A method for assigning a single numerical value to your character's physical size and some simple mechanical effects.
-A similar method for determining run speed (replacing DH's Agility Bonus and WFRP's Racial Movement Rates)
-Mechanical effects for a few other physical characteristics. 
-Benefits for taking care of your body, requirement to eat and drink, and penalties for starvation.

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Chaos Numbers Houserule
House Rules
Written by tidomann   

Recently stumbled upon an interesting houserule for DH or RT- Chaos numbers. When making d100 checks, a 66, 77, 88 or 99 prompts a further 1d10. If you end up rolling three-of-a-kind, then the fickle forces of chaos have taken an interest in the action causing something unexpected to happen and complicate the issue. It will not turn a failure into a success, or vice versa. 

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Dark Heresy Origin Paths
Careers
Written by Stephen Humphreys   

Howdy folks!  I've been lurking on the forum for awhile and thought that I might throw this out there.  I'm starting up an online game of Dark Heresy (we play over ventrilo) with two players.  I own Rogue Trader and I love the new Origin Path system, which made me want to use it for my game of DH...but after looking through it I decided that the choices available in the "Trials and Travails" line weren't applicable to DH (oddly enough the "Lure of the Void" line didn't have nearly as many issues...).  Because of that, I replaced the Trials and Travails line with a line entitled "Eye of the Inquisition" and the following 6 choices of my own devising.  Basically this line describes the circumstances that caused the player to come to the attention of the Inquisition in the first place.

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Point Buy in Dark Heresy
House Rules
Written by Surrealistik   

This is a point buy system created for my game, Quarantine. This system aims to provide players with a fair, balanced alternative to random rolls, through review and factoring of random roll averages, probabilities, and attribute thresholds.

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