This is a fansite for the roleplaying games Dark Heresy and Rogue Trader by Fantasy Flight Games and for 40k roleplaying in general. This website is completely unofficial and in no way endorsed by Games Workshop or Fantasy Flight Games.
So
I’m thinking of using the WFRP3 dice in my game of Rogue Trader. I can
assign suitable narrative elements for the non-combat skill tests etc,
but I need something with a bit more detail for combat. I’ve come up
with the following – do people think this makes sense?
So at the request of one of my players, I built this background option to expand upon Guardsmen from Forge Worlds a bit. Feedback is most definitely appreciated.
“’Course I know about plasma generators,
an’ warp-core as well. You think my family’ve always bin grox-herders?
My father’s father’s father’s father’s father, he was a rating on the Belasarro: decided to join the colonists when they dropped ‘em off here. Now pass’em gloves: gotta fence needs mendin’.”
The
spread of ‘civilisation’ has taken an uneven course in the Calixis
sector, gaining only tentative footholds on some worlds and withering
on others. Simultaneously, the tech-level of many of the sector’s most
prodigious planets is by no means uniform: the great hive cities of
Scintilla, Malfi, Solomon and elsewhere give way to stretches of
wilderness containing many tentative settlements whose inhabitants hold
substantially different mentalities to those of most hivers. These
partially-colonised areas represent the outer edge of Imperial rule:
the periphery, where the reach of Imperial justice’s mailed fist does
not always extend, and where survival often depends upon one’s ability
to compromise, both with one’s environment and one’s neighbours.
Rather than use a pre-made background package for their characters, in my gaming group I allowed them to make their own, under my supervision as the GM. Here is the example one I made for my character, a Noble born Arbiter called Eli Morgenstern. I realise that it is quite powerful, but I allowed my group to make theirs so provided they make up some good background which fits it.
This set of home rules includes:
-A method for assigning a single numerical value to your character's physical size and some simple mechanical effects.
-A similar method for determining run speed (replacing DH's Agility Bonus and WFRP's Racial Movement Rates)
-Mechanical effects for a few other physical characteristics.
-Benefits for taking care of your body, requirement to eat and drink, and penalties for starvation.
Recently stumbled upon an interesting houserule for DH or RT- Chaos numbers. When making d100 checks, a 66, 77, 88 or 99 prompts a further 1d10. If you end up rolling three-of-a-kind, then the fickle forces of chaos have taken an interest in the action causing something unexpected to happen and complicate the issue. It will not turn a failure into a success, or vice versa.
Howdy folks! I've been lurking on the forum for awhile and thought
that I might throw this out there. I'm starting up an online game of
Dark Heresy (we play over ventrilo) with two players. I own Rogue
Trader and I love the new Origin Path system, which made me want to use
it for my game of DH...but after looking through it I decided that the
choices available in the "Trials and Travails" line weren't applicable
to DH (oddly enough the "Lure of the Void" line didn't have nearly as
many issues...). Because of that, I replaced the Trials and Travails
line with a line entitled "Eye of the Inquisition" and the following 6
choices of my own devising. Basically this line describes the
circumstances that caused the player to come to the attention of the
Inquisition in the first place.
This is a point buy system created for my game, Quarantine. This system aims to
provide players with a fair, balanced alternative to random rolls, through review and factoring of random roll averages, probabilities, and attribute thresholds.