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New Rules
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Pain is an illusion of the senses, despair an illusion of the mind.


Valhallan Background Package
New Packages
Written by Chiron   
Tuesday, 02 December 2008

The planet of Valhalla lies in the dense layer of stars in the heart of the the Ultima Segmentum. Millennia ago the planet was a thriving and lush world, with broad wide oceans separating the vast polar continents a world known as a paradise planet, far from the dangers of the rest of the galaxy. All of this was destroyed in an instant.

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TheVK's Expansion - Talents
Talents
Written by Jon Mikesell   
Saturday, 29 November 2008

I decided that there were way too few talents, and thus too much overlap, in the class trees, and wrote a bunch more to either let characters bend rules in feasible and empowering ways or to help certain roles in the party that I believed were underpowered, for instance sniping.

Keep in mind that these talents are NOT equal to one another in power, and should each be treated as elite advances (the DM sets the cost, and determines whether or not a given PC has access). Depending on the campaign world, some such as targeteer might be even cheaper than 100 XP and available early, while others such as Sniper-Surgeon should generally cost over 300 XP and be available only to high tier characters.

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Imperial Navy Bilge Scraper and the Hesh Pattern Rivet Gun
New Packages
Written by Zearoth Kilrathle   
Friday, 28 November 2008

Sean, whilst talking about play-testing, teased us about a few elements of products being currently play-tested. Thus me and fellow forumite PM102 decided to ninja our way into their offices (and minds) and steal a copy of so famed options, our loot is presented below for your perusal.

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New Combat Manoeuvre: Fanning
House Rules
Written by Wraithling   
Monday, 17 November 2008

'Fanning' is the name sometimes given to a method of rapidly firing a single (or double) action revolver by using one's free hand to sweep back the hammer between shots. While not the most accurate combat manoeuvre, firing allows the firer to maintain a rate of fire easily comparable to that of a semi-automatic weapon, and allows them to fill a target area with significant amounts of lead.

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Occupation and Background Skills
House Rules
Written by Adeptus Admin   
Monday, 03 November 2008

Everyone loves a good story, especially their own. I developed these two starter skills to encourage players to develop a character concept and background history that defines how their character has turned out the way they have before game start. This can be based on their experiences in such areas as the family business, life on the street, servitude or even hobbies or interests outside the standard experiences, but should be well defined. You can use the Home Worlds in the Dark Heresy book as inspiration. Once they have done this, it could make it easier to plug in all the required information, such as characteristics, skills, traits and talents on their character sheet.

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Fast Combat Rules
House Rules
Written by Sylvester Hansen   
Wednesday, 29 October 2008

The combat system in DH seem somewhat 'bulky' for running fast paced combat, here is a simple system to use, for running combats a lot faster, while not making changes to the basic system. The core mechanic is an expansion on the initiative system with WS & BS attribute bonus that is used for combat resolution. And includes a single target number of 10 for all combat rolls.

These rules have not been tested in DH, but have been tested & edited in another House system my group uses for single / Con-scenarios, with emphasis on action and simplicity over details & numbers crunching.

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War-Zone
New Homeworlds
Written by Philipp G. Kampmann   
Thursday, 04 September 2008

So I was there the other day creating a character for an upcoming game. I decided I wanted a seen-it-all mercenary veteran who sells his customized guns to the highest bidder (actually, I just wanted a chance to use the Spectre). And what I realized was this: What world does a veteran come from?

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The Hourmen - Assassin Background Package
New Packages
Written by Sebastien Thor   
Tuesday, 26 August 2008

This is a Background Package for a group of Assassins from my game, they worked out pretty well and proved a nice iconic adversary for the group.

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