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Hlaine “Mad” Larkin PDF Print E-mail
Written by Commissar Holt   
Thursday, 18 September 2008

“Mad” Larkin is the master sniper of the Tanith 1st Regiment from the Gaunt’s Ghosts novels. I wrote up the stats to represent Larkin at the end of The Armour of Contempt. He’s in his mid- to late-50s (one of the oldest members of the regiment) and scrawny, which is why his S and T are lower than average. His mental instability is reflected in his low WP and Fel. There is a good reason why I gave him a very low Ag, but I’d rather not give out any spoilers. I might change his stats once Only in Death is released.

TanithWS BS S T Ag Int Per WP Fel
31 60 26 26 22 48 51 27 30

Movement: 2/4/6/12
Wounds: 11
Skills: Awareness (Per) +20, Ciphers (War Cant) (Int) +20, Climb (S), Common Lore (Imperial Creed, Imperial Guard, Imperium, War) (Int), Concealment (Ag) +20, Disguise (Fel), Dodge (Ag), Forbidden Lore (Chaos) (Int), Literacy (Int), Navigation (Surface) (Int), Search (Per), Secret Tongue (Military) +20, Silent Move (Ag) +10, Speak Language (Low Gothic) (Int), Survival (Int) +10, Swim (S), Tracking (Int)

Talents:
Armour of Contempt, Basic Weapons Training (Las, Primitive, SP), Crack Shot, Deadeye Shot, Heightened Senses (Sight, Hearing, Smell), Marksman, Melee Weapon Training (Primitive), Mighty Shot, Pistol Training (Las), Quick Draw, Rapid Reload, Sharpshooter, Thrown Weapon Training (Primitive)

Traits:
Blessed Ignorance, Hagiography, Liturgical Familiarity, Wilderness Savvy

Armour:
Flak Helmet (Head 2), Flak Vest (Body 3)
Weapons: Tanith Warknife (5m, 1d5+3+SB R; Pen 0; Primitive, Thrown), Laspistol (30m; S/-/-; 1d10+2 E; Pen 0; Clip 30; Reload Full; Reliable), Long Las with Melee Attachment (150m; S/-/-; 1d10+3 E; Pen 1; Clip 1; Reload Full; Accurate, Reliable) (qood quality with a Telescopic Sight)
Gear: 2 Laspistol Charge Packs, 10 Hot-Shot Charge Packs, Tanith Uniform, Cameleoline Cloak, Micro-Bead, a copy of The Imperial Infantryman’s Uplifting Primer, standard Guard kit as specified by the Primer

Insanity Points:
81
Mental Disorders: Horrific Nightmares (Minor), Visions and Voices: Dead Comrade (Severe)
Mental Trauma: During periods of high stress, there is a good chance that Larkin will fall to the ground in convulsions and may pass out

Larkin’s Scope:
Larkin believes that while looking through his rifle’s telescopic sight, he can see things as they truly are. Anyone using the Disguise Skill automatically fails if Larkin looks at them through the sight. This rule only applies to Larkin’s personal rifle and sight.

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Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
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