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Psionics
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Hope is heresy. To think otherwise is to imagine that you do not already live in the best of all possible worlds.


Alternative Rules for “Wild” Psychic Powers PDF Print E-mail
Written by Adeptus Admin   
Thursday, 02 October 2008

Some players have a problem with the static “spell” lists of psychic powers in Dark Heresy. They are of the opinion that psychic powers should be less static and defined to simulate the erratic and spontaneous powers of the human mind.

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Alternate Psyker Rules PDF Print E-mail
Written by Thore Ottosson   
Monday, 04 August 2008

Somewhat inspired by Talassas alternate rules. For people not that happy with the current rules.

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Let's Talk About Psykers shall we? PDF Print E-mail
Written by T.S. Luikart   
Thursday, 31 July 2008

Let's talk about psykers and their powers in Dark Heresy. So first a full confession for those tuning in recently - I designed the overall structure by which psykers work in 40K (loosely based on Wizards from WFRP) and wrote a fair number of the powers, but by no means all. What follows herein are my opinions on a number of psychic Talents, powers and a variety of optional rules (and rulings).

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Exorcism PDF Print E-mail
Written by Mat   
Tuesday, 15 April 2008

Exorcism is a psychic discipline that focuses on the purification of the materium. This is more than a vision for the majority of those who follow this path, it is a way of life that has been forged through atrocities seen, all caused by Daemons and Psykers alike. To them they are humanities last hope and will stop at nothing to remove all taint of the chaos lords and the warp from this realm. This is why their highest purpose is to sacrifice their powers to nullify a war torn area. Their powers are all focused around removing taint of the warp from the worlds, and the direct results from their actions do not matter to them. They are the embodiment of the ends justify the means. Anyone who dares invite the warp into their lives will find themselves an instant enemy of any Exorcist. 

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Psyker Grades + Game Mechanics PDF Print E-mail
Written by T.S. Luikart, Lightbringer   
Tuesday, 01 April 2008

Legend holds that the Emperor himself designed the terms by which the Imperium grades potential psychic strength using an ancient system. The following gradations are designated in one of the truly ancient languages of Holy Terra in order of ascending power levels. None of the grades are meant to be an exacting mark of ability, but rather, of raw power. 

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Daemonology PDF Print E-mail
Written by Santiago and Thomas Torp   
Saturday, 22 March 2008

Daemonology is one of the most difficult Psychic Disciplines; It concerns itself with a direct manipulation of the energies of the Warp and its relation to realspace. It is also a dangerous path, for the connection with the Warp is not entirely healthy to a human mind. Many Daemonologists have been driven insane, corrupted or perished in their studies of the Warp and how to manipulate it.  

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Distort Vision PDF Print E-mail
Written by T.S. Luikart   
Thursday, 13 March 2008

Present fix - a bit wordy at the moment, but I know how munchkins get.

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Alternate Psyker Rules PDF Print E-mail
Written by Talassa   
Wednesday, 27 February 2008

Here is an alternate mechanic for those who happen to have a different view how would psykers function in the setting. 

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