| Combi-weapon Upgrade |
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| Written by Maurice de Mare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Sometimes, you just don't want to waste a bolter shell on a heretic. But you also don't want to switch weapons to deal with the problem. If you face those kinds of problems, a combi-weapon upgrade might be just the thing for your acolyte. Combi-weapon Upgrade
Creating a combi-weapon
Base Weapon Class: the class of the weapon that will receive the upgrade. Combi-weapon Class: the class of the weapon that will be added to the base weapon. Weight: how one should determine the new weight of the combi-weapon.
The table above shows how different weapons can be combined to create a new weapon. For example: an autogun, a basic SP weapon, could be combined with a laspistol to create a weapon capable of dealing impact and energy damage. The new weight of this weapon would amount to: 3,5 kg. (autogun) + 1,5 kg. (laspistol) + 1 kg. (Combi-weapon upgrade) = 6 kg.
Only one of the weapons that make up a combi-weapon can be discharged during a round. Each round, a switch can be flicked on the combi-weapon as a free action, to select which weapon will be used.
Each weapon that makes up a combi-weapon can jam separately. Because of the added complexity of the combi-weapon upgrade, it is a -10 to BS to unjam a weapon that is part of a combi-weapon.
If one of the weapons that make up the combi-weapon is destroyed, the entire combi-weapon is destroyed.
The base weapon class is dominant, even if a pistol is part of a combi-weapon the combi-weapon cannot be used in close combat. If you do not have the correct Talent to operate a part of the combi-weapon you suffer the usual -20 penalty.
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