Welcome to Dark Reign

This is a fansite for the roleplaying games Dark Heresy and Rogue Trader by Fantasy Flight Games and for 40k roleplaying in general. This website is completely unofficial and in no way endorsed by Games Workshop or Fantasy Flight Games.

Webshop

Login to Site

Bell of Lost Souls Alliance, Warhammer Blog Network
Home
Siracxis Death Legion PDF Print E-mail
Written by Zac   

Siracxis is a death planet and a penal colony. The only citizens that call this wasteland home are criminals of the worst sort. Only murderers are admitted to Siracxis Penal Colony, so their Death Legion is one of the most dangerous in the Imperial Guard.

   
Name Weight Description
Siracxis Electro-Shock Collar 0kg Uses electric shock nodes loaded in the soldiers skin to the same effect as an explosive collar.
    
Name Class Range RoF Dam Pen Clip Rld Special Wt
Unforgiven Pistol 30m S/-/- 1d10+2 I 0 6 Full Unreliable 5kg
SkullMasher Heavy 50m S/10/20 1d10+3 I 0 20 2Full Unreliable 30kg
Siracxis Blood Dagger Melee 1m -/-/- 1d10+1 R 0 0 0 Primitive 1kg
Name Location AP Weight
Death Legion Combat Leathers Chest, Arms 2 20kg
Siracxis War Skirt Legs 1 5kg
Tribal Tattoos All 0 (Clothing) 0kg

       Siracxis is a death planet and a penal colony. The only citizens that call this wasteland home are criminals of the worst sort. Only murderers are admitted to Siracxis Penal Colony, so their Death Legion is one of the most dangerous in the Imperial Guard.  Because they are a penal legion, they are equipped with shock collars. The Siracxis collars are lighter and less noticeable, as well as causing larger damage and having a longer range. The inhabitants of Siracxis, as stated before, are all murderers and therefore know a multitude of ways to fight and kill. Follow Feral World Guidelines in Character Creation.    Talents: Murderer: Gains talents Melee (Primitive), Pistol (SP) or Basic (Las) Death Legion: When fighting human adversaries, the enemies must take an (Easy) Fear test if their WP is under 15. Unique: Every Siracxis Trooper may receive two quirks instead of one, if the player chooses to do so. Skills: Speak Language (Prison Cant), Pilot (Civilian Craft)   

 

Comments
Add NewSearchRSS
Shardifier   | Registered | 2010-02-11 08:08:40
avatar I'm not really seeing how penal soldiers would be allowed near all that fancy kit. Why strap a bomb collar to someone in millennia-old power armour? A Tech-Priest would probably lynch the commanding officer for offending the armour's machine spirit!

Also, why do they have a fear rating? Is an Ork going to be scared of them? What about an Underhive Scummer who has never even heard of them? They just seem a little too much like a Mary Sue... but of the penal legions. Hope that was of use to you.
Weston - That was helpful   | Author | 2010-02-11 15:28:13
You're right about the gear thing, I'll eliminate some of that, and I'll change the fear rating to humans only.
Thanks!
Bathroy   | Registered | 2010-02-15 18:25:38
avatar Worst fluff ever. Penal legionaries live and die at the emperor's whims. There is only once way out: DEATH!!! They usually get crap for gear. Even a well known groups like the last chancers only got lasguns, demopacks, and the occasional heavy support. It is great you want to leave your mark but do so within the bounds of the world. Also, perhaps read ANY FLUFF ANYWHERE EVER sometime. Delete this post because I cannot believe more people have not flamed you.
kwdblade   | Registered | 2010-02-15 21:30:50
Uh hum, WOW, that was very constructive Bathroy. Do you touch your mother with those fingers?

Well those are certainly some Holy God Emperor Almighty What the Crap Are Those weapons and armor. Some descriptions of the arms and armor might be useful.
FoxPhoenix135   | Registered | 2010-02-16 11:33:30
Why in the world would tattoos provide as much protection as a layer of tribal hides? What kinda ink are they using in those things?

This must be a parody post, because a lot of this stuff is just plain ridiculous.
irontam   | Registered | 2010-02-27 01:37:44
avatar Idea has potential, but is seriously flawed.

Were you inspired by the Imperial Sardaukar?

http://en.wikipedia.org/wiki/Sardaukar

Needs some reworking, starting with getting shot of the ridiculous armour.
Weston - Thanks and sorry for the bad i   | Author | 2010-03-07 19:18:19
:0
Thank you all for your comments. I changed the whole idea to better fit the universe. Sorry about the formatting issues but I think this version is better. Thanks again and please share yor opinions!
Only registered users can write comments!

Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved.

 
Next >
House Rules[Rogue trader] Endeavour Cards
20/03/2010 | earthbinder

Lacking on the spot inspiration as I do, with players that like to be spoon fed. I have put this little set together: designed to be printed on Avery J8160 labels and stuck to common playing car [ ... ]


General BackgroundArbites of the Adeptus Mechanicus
20/03/2010 | fimarach

Here is an idea that I added to my campaign when a player requested to play an Arbite character from a Forge World.  That caused a great deal of thought for me about how civil law enforceme [ ... ]


Ships of the VoidNew Download: Ships of the Chaos Legions
20/03/2010 | buckX

Battlefleet Gothic to Rogue Trader conversions for all the Chaos ships. Download the fan supplement here


Latest NewsThe Second Chapter of the Deathwatch is Revealed!
19/03/2010 | FFG Ross Watson

Just thinking of the term “Space Marine Chapter” brings to mind a host of images, from the colonnaded halls of Macragge (for the Ultramarines) to the cavernous depths of the Rock (fo [ ... ]


Latest NewsAscension is now on sale!
17/03/2010 | FFG Ross Watson

Ascension takes your Acolytes to the next tier of power in the Calixis Sector. Learn to wield the authority of an Inquisitor’s rosette, join the elite Storm Troopers, or discover the secret [ ... ]


Ships of the VoidRyza Pattern Drives
13/03/2010 | David

Ryza Forge World - Segmentum Solar. Renowned for plasma Reactor and magnetic containment field technology. Once was unsuccessfully invaded by Orks. Home world of Legio Crucius (Warmongers) Titan Leg [ ... ]


Ships of the VoidDrives of Mars
12/03/2010 | David

Mars - Segmentum Solar. The Largest Forge World in the Imperium. Centre of the Cult of the Machine and seat of the ruling Fabricator-General. Mars controls the entire archives of the Adeptus Mechani [ ... ]


Ships of the VoidNew Download: Ships of the Adeptus Astartes
08/03/2010 | buckX

Battlefleet Gothic to Rogue Trader conversions for all the Space Marine ships.  Also includes rules for Bombardment Cannons. Download the fan supplement here


Latest NewsSeconded to the Deathwatch
05/03/2010 | FFG Ross Watson

Becoming a Space Marine and Styles of Play Greetings, Deathwatch fans! My name is Ross Watson, Lead Developer for Deathwatch. This is the first of many designer diaries that present a number o [ ... ]


XenosNecron Forces
04/03/2010 | Chapow!

The  Necron menace is one of the greatest threats that a human may face.  Against all but the most well-equipped parties, each individual Necron is an all but undefeatable opponent - imper [ ... ]


Thought for the Day

A pious man proclaims his guilt; a heretic proclaims his innocence.

Latest Comments

Free Joomla Templates